Feb 14, 2006, 08:45 AM // 08:45 | #21 |
Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Thanks for that "healing shuffle", going to try that.
Am I the only one who raises both horrors and fiends? When enemies are dropping everywhere, I find that I have basically infinite energy, and the raise horror skill recycles while I cast raise fiend and the other way around, so I can be continuously raising minions (and not let any bodies go to waste). |
Feb 14, 2006, 02:22 PM // 14:22 | #22 | ||
Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Quote:
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A bone horror essentially is free, so you get 15 energy net per Bone Horror (the 15 from the original death, - 15 for raising it, +15 when it dies = net 15) A Bone Fiend nets 5 energy (+15 for the death, -25 to cast, +15 when it dies) A pair of Bone Minions nets 20 energy (-15 for the death, -25 to cast, +15*2 on their deaths) So essentially you have net gain on every death, and lots of energy to burn on other skills (Verata's, Blood of the Master, Death Novae...) Viewed in that light, you need an 8 Soul Reaping to exceed breaking even on Horrors, ( +8, -15, +8 for +1 total) a 9 Soul Reaping to exceed breaking even on Minions (+9, -25, +9 for +2 total) and a 13 Soul Reaping to exceed breaking even on Fiends (+13, -25, +15 for +1 total) Of course, breaking even only gives you your base 4 pips to deal with everything else you need to do. Since this is about degen, you want lots of energy to oppose degeneration ideally, so I'd suggest you figure out what minions you plan to run, and a Soul Reaping based on netting a bit of energy from it; including horrors or minions in with your fiends serves as an energy battery of sorts, storing away soul reaping to be released as they die again, fueling your spells/fiends. Last edited by Epinephrine; Feb 14, 2006 at 02:36 PM // 14:36.. |
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Feb 14, 2006, 02:29 PM // 14:29 | #23 |
Banned
Join Date: Oct 2005
Location: maryland
Guild: InYurFace Gaming [IYF]
Profession: R/
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Say for the PVE TOMBS <-- i call it that than the new UW i use horrors/minions/ and fiends.
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Feb 15, 2006, 12:25 AM // 00:25 | #24 |
Lion's Arch Merchant
Join Date: Nov 2005
Guild: RRN
Profession: E/Mo
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use veritas with serpent's quickness, which reduces it to only 20 second recharge, you then can keep it going almost indefinitely, there would only be a 2-3 second gap between every other recharge for serpent's quickness, provided that your health does not go below 50%
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